Zuckerberg's Metaverse project faces many obstacles |
When Mark Zuckerberg announced his ambitious plan to build the Metaverse - a virtual reality creator designed to replace the internet and merge virtual reality with real life - he promised you could do anything you could imagine.
Zuckerberg changed the company's name to Meta to emphasize the importance of this business. In his speech at the end of October, he was very happy to attend a virtual concert with your friends, to fight with holograms of Olympic athletes and participate in a business meeting in mixed reality. Some participants attended personally, others as a symbolic body. .
But it's easy to imagine its drawbacks, such as offering a larger, more personalized version of harassment and hate and Facebook being slow to deal with it, or moving to a large number of closed virtual communities, where every visitor is constantly monitored and analyzed. Advertising as a target or a waiver of any attempt to restrict users' freedom. So scammers, human traffickers and cyber gangs can get away with it.
You can imagine abusive activity online. But this time, you might see a bunch of swearing on social media, a bunch of angry avatars screaming at you, and your only option is to turn the device off.
Here are some of the reasons why Meta is not the best organization to lead us into the world of Metaverse. The danger lies in creating online public spaces suitable only for polarized and homogeneous people.
The best goal is to create a system that is easy to use and flexible enough to allow people who don't know how to coexist in a real place. Part of this may depend on a system to help someone build a reputation and a network of trusted knowledge that can be transferred between different worlds.
Facebook has abandoned the use of facial recognition
In the current Internet environment, these reputation systems have mixed records in reducing malicious behavior. It's unclear how long Meta can take to investigate these issues. So far, the tech giants have mainly focused on how the Metaverse works.
In order to develop a successful metaverse, some developers said they needed to develop a set of industry standards similar to those around HTML, an open programming language that has been used to create websites since the 1990s.
Nvidia's vision of open standards includes a universal 3D architecture created by Pixar movie studio and also used by Apple.
The biggest debate centered around issues of privacy and identity. When displaying artwork in a virtual home, it is important that you are able to share some content and some you cannot. However, you do not want to share calendar details.
Some enthusiasts who have worked on this concept for many years welcome beginners. But they also want to make sure that Meta doesn't question their view of creating this new Internet.
Meta's move comes in response to ideas from the popular developer community focused on decentralized technologies such as blockchain and non-fungible tokens (NFTs) that can help people create and protect their identities and personal information.
The essence of this technology movement called Web 3 is that what people in these societies make is theirs. This represents a departure from large-scale technological paradigms.
The company recently stopped using facial recognition through its app. But Metaverse tools rely on new shapes to track people's gait, body movements, and facial expressions to bring their avatars into the real world.
Activists are calling for the United States to pass a digital privacy law that applies today to platforms and those that may appear in the Metaverse.
Unlike some laws in states like California and Illinois, online privacy laws are still rare in the United States.